Demonic Ancestry. Abdell has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Innate Spellcasting. The drow’s innate spellcasting ability is Charisma (spell save DC 20). He can innately cast the following spells, requiring no material components:
At will: [Tooltip Not Found], detect magic
1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), suggestion
Spellcasting. Abdell is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The drow has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, sacred flame, thaumaturgy
1st level (4 slots): bane, command, cure wounds, guiding bolt
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): bestow curse, clairvoyance, dispel magic, fireball
4th level (3 slots): banishment, death ward, freedom of movement, [Tooltip Not Found]
Multiattack. abdell can make 2 handcannon attacks then cast a non levled spell
Abdells demon pistol
Damage piercing 2d12+charisma 15/60ft
Misfire 1
Rearm 6
Proficiency with a firearms allows you to add your proficiency bonus to the attack roll for any attack you make with it. You can
dual weald this weapon
Notes: Damage: Piercing, Ammunition, Light, Loading, Range,
The hand cannon is a masterpiece of freak design it has revolving chambers and a powerful kick although the trade off is poor range
This item cannot be taken only traded for with a contract from the owner
hellish rrebuk 3/day
When a creature attacks and hits do 2d12 fire damage
Abdell can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The drow regains spent legendary actions at the start of her turn.
Compel Demon (Costs 2 Actions). An allied demon within 30 feet of abdell uses its reaction to make one attack against a target of the drow’s choice that she can see.
Cast a Spell (Costs 1–3 Actions). abdell expends a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that she has prepared. Doing so costs 1 legendary action per level of the spell.
Lair and Lair Actions
Moxys lucky sniper
While abdell is in his court and moxy is still alive she may fire a sniper round once per turn
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