Medium Humanoid (Tiefling), Lawful Evil
Armor Class 17 (half plate)
Hit Points 90 (35d8 + 85)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
17 (+3)
WIS
21 (+5)
CHA
22 (+6)
Saving Throws CON +6, WIS +8, CHA +9
Skills Insight +11, Perception +11, Religion +9, Stealth +10
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 21
Languages Abyssal, Common, Elvish, Infernal, Undercommon
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Demonic Ancestry. Abdell has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s innate spellcasting ability is Charisma (spell save DC 20). He can innately cast the following spells, requiring no material components:

At will: [Tooltip Not Found], detect magic

1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), suggestion

Spellcasting. Abdell is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The drow has the following cleric spells prepared:

Cantrips (at will): guidance, mending, resistance, sacred flame, thaumaturgy

1st level (4 slots): bane, command, cure wounds, guiding bolt

2nd level (3 slots): hold person, silence, spiritual weapon

3rd level (3 slots): bestow curse, clairvoyance, dispel magic, fireball

4th level (3 slots): banishment, death ward, freedom of movement, [Tooltip Not Found]

Actions

Multiattack. abdell can make 2 handcannon attacks then cast a non levled spell 

Abdells demon pistol 

Damage piercing 2d12+charisma 15/60ft

Misfire 1

Rearm 6

Proficiency with a firearms allows you to add your proficiency bonus to the attack roll for any attack you make with it. You can 

dual weald this weapon

Notes: Damage: Piercing, Ammunition, Light, Loading, Range,

The hand cannon is a masterpiece of freak design it has revolving chambers and a powerful kick although the trade off is poor range

This item cannot be taken only traded for with a contract from the owner 

Reactions

hellish rrebuk 3/day

When a creature attacks and hits do 2d12 fire damage 

Legendary Actions

Abdell can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The drow regains spent legendary actions at the start of her turn.

Compel Demon (Costs 2 Actions). An allied demon within 30 feet of abdell uses its reaction to make one attack against a target of the drow’s choice that she can see.

Cast a Spell (Costs 1–3 Actions). abdell expends a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that she has prepared. Doing so costs 1 legendary action per level of the spell.

Lair and Lair Actions

Moxys lucky sniper 

While abdell is in his court and moxy is still alive she may fire a sniper round once per turn 

 

 

Monster Tags: humanoid

The_dodgy_dm

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