Armor Class
11
Hit Points
39
(6d10 + 6)
Speed
25 ft.
STR
15
(+2)
DEX
10
(+0)
CON
12
(+1)
INT
6
(-2)
WIS
10
(+0)
CHA
12
(+1)
Senses
Darkvision 30 ft., Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
The Contrabass Companion appears as a 8 foot tall fey wielding a weaponized contrabass.
Actions
Bass Smash: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage plus 5 (1d10) psychic damage, and the target is prone (Strength Save - DC 12).
Bass Stun. As an action, the Contrabass Companion directs a deep sub bass riff at a creature within 20 feet of it. The creature must make a DC 12 constitution save or be stunned.
Comments