Legendary Resistance (3/Day). If the brann fails a saving throw, it can choose to succeed instead.
Magic Resistance. The brann has advantage on saving throws against spells and other magical effects.
Siege Monster. The brann deals double damage to objects and structures.
Fire Aura. when a creature first enters the space within 10 ft of brann it takes 14 (4d6) fire damage and takes 14 (4d6) fire damage at the start of every turn they start whithin this space
Multiattack. The brann can use its Frightful Presence. It then makes five attacks: two with its bite, two with its fire breath, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the brann can't bite another target.
FIre breath Melee Weapon Attack: +19 to hit, reach 60ft., one target. Hit: 31 (6d6 + 10) fire damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the brann's choice within 120 feet of it and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the brann is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the brann's Frightful Presence for the next 24 hours.
Swallow. The brannmakes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the brann , and it takes 28 (8d6) acid damage and 28 (8d6) fire damage at the start of each of the brann's turns.
If the brann takes 50 damage or more on a single turn from a creature inside it, the brannvinger must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the brannvinger . If the brann dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The brann can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The brann regains spent legendary actions at the start of its turn.
Attack. The brann makes one fire breath attack or tail attack.
Move. The brann moves up to half its speed.
Chomp (Costs 2 Actions). The brann makes one bite attack or uses its Swallow.
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