Large Beast, Lawful Neutral
Armor Class 23 Plate
Hit Points 225 (3d20 + 4)
Speed 30 ft.
STR
19 (+4)
DEX
17 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +8
Damage Vulnerabilities Acid, Lightning
Damage Resistances Bludgeoning, Ranged Attacks
Damage Immunities Fire, Piercing
Senses Passive Perception 11
Languages Monsters from the underground share the strange ability to communicate to anyone and everyone no matter what language they speak so Aaron doesn't really know any languages.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

King's Presence. When in the presence of Asgore Dreemurr all players who fail their charisma save will have their damage reduced by 40%

The One Who Rules Above All Monsters. If Asgore is your companion any monster who's a lower level than him will have to do a charisma save. If they fail the monster can either be killed or be gained as a new companion. (these types of companions won't fight for you but will rather help you progress through the story.)

Actions

Trident's Wrath. Melee Weapon Attack: +10 to hit, reach 7ft., 3 targets. Hit: 3 (1d20 + 2) Piercing damage. two turns to recharge or a short rest

Engulf. Ranged Magic Attack: +13 to hit, range 100ft, anyone in a 3ft radius of the blast. Hit: 2 (1d20 + 2) Fire damage.

Trident Slash. Melee Weapon Attack: +10 to hit, reach 6ft., 1 target. Hit: 2 (1d20 + 1 ) Slashing damage

Rings Of Fire. Ranged Magic Attack: +8 to hit, reach 60ft., 1 target. It binds the target for 3 turns. one turn to recharge

Purest Rage: Melee Weapon/Magic Attack: +17 to hit, range 10ft., all enemies in range. Hit: 5(1d20 + 5) Piercing/Fire damage you'll have to wait for 10 turns before using it and 10 turns again after using it or 5 long rests

 Will Power. Increases damage of allies and self by 20% for 5 turns, takes 4 turns or a long rest to recharge.

Reactions

A New Heart. If the players choose to spare Asgore he will become their companion for the rest of the journey until he dies.

A Fatal End. If the players choose to finish off Asgore then every monster enemy they'll encounter after will be twice as hard but have double the exp.

True Testament. Once he reaches 20% of his max hp he won't attack for 2 turns but once those two turns are over he healths with max hp and his damage is doubled for the rest of the fight until he's brought to 10% of his max hp. When this happens he will stop attacking completely and the players can decide what they want to do with him.

Description

Asgore is a Boss Monster with broad shoulders, a bulky body, a golden blond mane/beard, and two large curved horns. He wears a suit of armor, a purple cape with golden pauldrons, and a crown on top of his head. The weapon he uses in battle is a long, red trident adorned with a flower.

Lair and Lair Actions

The Underground
The setting of the vast majority of Undertale, the Underground is a large region underneath the surface of the Earth, which houses the kingdom of Monsters. The exit from the Underground is blocked by the Barrier, which was placed by the Humans ages ago. Humans access it by way of a hole in Mount Ebott. It is ruled by King Asgore, and formerly by his ex-wife as well, Toriel. Spanning several different climates, the Underground features the Ruins, the cold and wintery Snowdin, the wet and cavernous Waterfall, the blistery and barren Hotland, the technologically advanced CORE, and the Capital.

Lair Actions

On initiative count 20 (losing initiative ties), Asgore takes a lair action to cause one of the following effects; Asgore can’t use the same effect two rounds in a row:

  • Upon entering the layer Once Upon A Time by Toby Fox will start playing
  • Upon encountering Asgore Underworld Monarchy by DM DOKURO will start to play
  • Any monster encountered in the Underground will have its stats boosted by 10%

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/1/2021 5:29:23 PM
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Monster Tags: Misc Creature

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