Multiattack. The giant makes two Anchor attacks.
Anchor. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 5) bludgeoning damage + 3 (1d6) cold damage.
Detonating Cannon Ball. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. At the start of Captain Fae Beard's turn each cannon ball he threw on his last turn detonates. Each creature within 10 ft. of a cannon ball must succeed a DC 15 dexterity save or take 15 (3d8) fire damage.
Pixie Dust Bomb. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: Each creature and object within a 15 ft. makes a DC 16 constitution saving throw, on a failure they are under the effects of a [Tooltip Not Found] spell for 10 minutes.
Shape Up, Ye Dog (2/day). Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.
Description
Captain Fae Beard is a giant privateer who hunts merchant ships in the world's knot passage where the sea of swords meets the southern blue. He was orphaned by his parents in the faewild then raised by a council of mischievous faeries. Later he returned to the material plane and reeked havoc on any fools that dared to tread his enchanted waters.
Lair and Lair Actions
The Sparkling maiden is the ship of Captain Fae Beard.
While commanding the vessel at initiative count 20 Captain Fae Beard can activate one of the following features.
- A Cannon barrage in a 100 ft. by 20ft. line. DC 15 dexterity save, or take 50 (5d100) bludgeoning damage.
- A Crewman is polymorphed into a random creature from the following list.
- Giant Eagle
- Giant Frog
- Giant Octopus
- Lion
- Tiger
- Clawfoot
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