Amphibious. Caedris can breathe air and water.
Acid Absorption. Whenever the dragon is subjected to acid damage, she takes no damage and instead regains a number of hit points equal to the acid damage dealt.
Acid Blood. The dragon's blood not red but a vibrant yellow-green and just toxic as its saliva. Whenever the dragon suffers slashing or piercing damage from a melee attack, if the attacker is within 5 feet of the dragon, they suffer 14 (3d8) acid damage. The dragon is immune to the Contagion spell and to all effects that would cause disease.
Dissolving Acid. When a character wearing nonmagical armor suffers damage from the dragon's acid breath, their armor is destroyed. When a character wielding a nonmagical weapon suffers damage from the dragon's Acid Blood, their weapon is destroyed.
Legendary Resistance (6/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Magic Resistance. The dragon has an advantage on saving throws against spells and other magical effects.
Unholy Acid. The incredible power of this creature's acid is more powerful than the strongest enchantments. Creatures who are normally immune to acid damage instead are treated as if they are resistant to the acid damage caused by this dragon and creatures who are resistant to acid damage instead treat it as if they were not. Creatures who are not resistant to acid damage are treated as if they were vulnerable to the acid damage of this dragon. Additionally, if Caedris uses her acid breath on a stone structure, she will make a DC 20 Constitution check. On a success, the stone structure turns to a puddle of acid and emits a 20ft radius of toxic gas that deals 18 (5d6) poison damage to all creatures that enter the radius or start their turn in it.
Siege Monster. The dragon deals double damage to objects and structures.
Toxic Aura. When a hostile character begins its turn within 10 feet of the dragon, they have to make a DC 16 Constitution saving throw or become nauseous, causing them to have disadvantage to hit.
Multiattack. The dragon can use its Frightful Presence. It then makes six attacks: one with its bite, four with its claws, and one with its tail sweep.
Bite. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 70 (8d10 + 30) piercing damage plus 24 (4d12) acid damage and DC 15 Strength Saving throw or be swallowed. At the start of each turn, all swallowed characters suffer 23 (5d8) bludgeoning + 32 (7d8) acid damage and are considered restrained and asphyxiating. It requires 70 internal damage in a single round for the Dragon to make a DC 25 Constitution save. On failure, it vomits up all swallowed characters, releasing them and dealing half its normal acid breath damage to all characters in a 100-foot line, with a successful DC 26 Dexterity saving throw negating all damage. If a character is reduced to 0 HP while swallowed by the dragon, their body is dissolved.
Claw. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 34 (8d6 + 10) slashing damage.
Tail Sweep. Melee Weapon Attack: +15 to hit, reach 20 ft., up to 5 targets within range. Hit: 22 (4d6 + 10) bludgeoning damage.
Acid Breath (Recharge 4-6). The dragon exhales acid in a 150-foot line that is 15 feet wide. Each creature in that line must make a DC 26 Dexterity saving throw, taking 90 (20d8) acid damage on a failed save, or half as much damage on a successful one.
Poison Breath (Recharge 4-6). The dragon exhales a poisonous mist in a 150-foot cone. Each creature in that cone must make a DC 27 Constitution saving throw, taking 108 (24d8) poison damage on a failed save, or half as much damage on a successful one.
Fire Breath (Recharge 4-6). The dragon exhales fire in a 150-foot cone. Each creature in that cone must make a DC 26 Dexterity saving throw, taking 108 (24d8) fire damage on a failed save, or half as much damage on a successful one.
Lightning Breath (Recharge 4-6). The dragon exhales lightning in a 150-foot line that is 15 feet wide. Each creature in that line must make a DC 26 Dexterity saving throw, taking 90 (20d8) lightning damage on a failed save, or half as much damage on a successful one.
Mythic Frightful Presence. Each creature of the dragon's choice that is within 240 feet of the dragon and aware of it must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute. A creature that is frightened is also paralyzed. A creature of CR 10 or lower who becomes frightened in this way suffers a heart attack, instantly dropping to 0 HP and falling unconscious. A creature that would be made immune to fear through magic instead receives advantage on its saving throw. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Tail Slash. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 42 (8d8 + 10) slashing damage.
The dragon can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Caustic Gaze (Costs 2 actions, 1/Day). Caedris chooses a creature with 60 feet. That creature loses 2d6 Constitution points. If this would lower a creature to 0 Constitution, their blood turns to acid for the next 1 minute and if they are not immune to acid, they fall dead. Otherwise, they become incapacitated for 1d4 rounds.
Detect. The dragon makes a Perception check.
Tail Attack. The dragon makes a tail sweep attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 27 Dexterity saving throw or take 34 (8d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
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