Medium Humanoid (Human), Chaotic Evil
Armor Class 17 (22 with shield)
Hit Points 240 (12d20 + 12)
Speed 35 ft.
STR
18 (+4)
DEX
19 (+4)
CON
17 (+3)
INT
26 (+8)
WIS
23 (+6)
CHA
20 (+5)
Saving Throws INT +12, WIS +10
Skills Arcana +7, Deception +7, History +7, Persuasion +7
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Senses Passive Perception 18
Languages any four languages
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spellcasting. Azazel is a 12th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +7 to hit with spell attacks). He has the following spells prepared:

Cantrips (at will): eldritch blast, ray of frost, minor illusion

1st level (4 slots): magic missile, burning hands, Shield

2nd level (3 slots): blindness/deafness, scorching ray, locate object

3rd level (3 slots): counterspell, fireball, Animate dead

4th level (3 slots): wall of fire, dimension door, Conjure minor elementals

5th level (2 slot): flame strike, dominate person

Soul Gathering(1/Turn). When Azazel kills a creature that is neither a construct nor undead with a spell of 1st level or higher, he regains spell slots equal to twice the spell’s level.

Actions

Withering Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Description

Azazel is a devil turned mortal by the gods.

He stands about 6 feet tall and has black hair and red eyes. He walks with pride and looks coldly at those who oppose him. The only thing granting him his immortality is his ring of power, which he longs to have once again.

Monster Tags: NPCHuman

Habitat: Mountain

Gunthingduck

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