Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multi-attack. Blinky makes two whip attacks with his vines.
Whip. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) piercing damage.
Teleport (Recharge 4–6). The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.
Tree Stride: Once per turn, Blinky can use 10 ft. of Movement to step magically into one living tree within reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be large or bigger.
Camouflage. When standing still, Blinky gains +10 to stealth checks when hiding in forests.
Description
A blink dog takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm.
Comments