Gargantuan Monstrosity, Neutral Good
Armor Class 16 Natural Armour
Hit Points 425 (40d12 + 5)
Speed 50 ft.
STR
30 (+10)
DEX
12 (+1)
CON
25 (+7)
INT
9 (-1)
WIS
15 (+2)
CHA
2 (-4)
Saving Throws STR +14, CON +11
Damage Resistances All
Condition Immunities Grappled, Paralyzed, Poisoned, Restrained, Stunned
Senses Passive Perception 10
Languages Common, Druidic
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Mucus Covered Body: The Worm has resistance to all damage because the mucus creates a thick layer of secondary skin around it.

Actions

Action Name. Enter the description for your action.

Slam Attack. Melee Weapon Attack: +#15 to hit, reach 20 ft., 1 target. Hit: 70 (10d10 + 40) [Bludgeoning] damage. 

Acidic Spit. RangedWeapon Attack: +10 to hit, range 90/300 ft., 1 target. Hit: 60 (7d10 + 40) [Acid] damage.

Description

The Castle Worm has dark green, tan, and yellow spots all across its massive body. Its top half is typically covered with small settlements of small or medium size creatures. They create small towers and homes all across its back. Its head resembles that of a giant snail head with two giant stalks that its solid black eyes sit atop. Its body is just over 300 feet long and the top of its eye stalks reach 100 feet. Any towers built upon it can reach upwards of 200 feet tall, and can be upwards of 20,000 tons.

Habitat: CoastalDesertGrasslandSwamp

LiamNB

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