Medium Celestial, Chaotic Neutral
Armor Class 19 Plate
Hit Points 282 (1d20 + 16)
Speed 30 ft.
STR
27 (+8)
DEX
29 (+9)
CON
30 (+10)
INT
25 (+7)
WIS
28 (+9)
CHA
23 (+6)
Saving Throws CON +17
Damage Resistances All
Damage Immunities Force, Slashing, Thunder
Senses Passive Perception 19
Languages Monsters from the underground share the strange ability to communicate to anyone and everyone no matter what language they speak so Aaron doesn't really know any languages.
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

God Of Hyper Death. After every 5 attacks, every player has to roll a constitution save. if the save's total is less than 9 then they will die instantly.

Controler Of Time And Space. All attacks will miss unless the attacker rolls above a 14

In The Presence Of A God. All Players will have to do a charisma save only at the start of the battle. If the roll is lower than 10 then the player(s) that failed the roll will have 20% of their hp taken.

Rethink And Retry. After he comes out of his True Form and reverts back to The Hyper God Of Death all of his attacks do 10% more damage

Fatigue. He needs to wait for 20 battles to turn back into his final form.

Actions

Fire Magic. Fire Magic Attack: +3 to hit, reach 30 ft., 1 target. Hit: 2 (1d20 + 5) Fire damage. 

Star Blazing. Star Blazing Attack: +10 to hit, range 60 ft., all targets. Hit: 2 (1d20 + 5) Force damage. this attack repeats three times in the same turn

Shocker Breaker. Shocker Breaker Attack: +7 to hit, range 70ft, 2 targets. Hit: 3(1d20 +2) Thunder damage this attack repeats 5 times in the same turn

Chaos Saber. Chaos Saber Attack: +4 to hit, range 10ft, 1 target. Hit: 4(1d20 + 3)  Slashing damage this attack repeats twice in the same turn

Chaos Buster: Chaos Buster Attack: +10 to hit, range 30ft, all targets/1 target. Hit: 2(1d20 +1)/ 3(1d20 +3) this attack will repeat 3 times attacking everyone then attack one person

Hyper Goner. Hyper Goner Attack: +15 to hit, range 100ft, all targets. Hit: 8*(1d20+15)
Every player must roll a dexterity save and if they roll over 15 their hp won't be lowered past 20 by this attack. players who fail will have to take the full damage even if it kills them.

Reactions

Final Form. Once Asriel Dreemurr reaches 7% hp or less he'll immediately user Hyper Goner  no matter whose turns it is, then turn into his final form (he won't die until he reaches his final form) (this will only happen once he's able to turn back into his final form)

Power Boost. Once Asriel Dreemurr reaches 50% of his health his damage will be increased by 50% for one turn and he'll heal 10% of his hp


Description

Once Asriel Dreemurr turns into the god of hyper death the sclerae of his eyes become black, his fangs become longer, and he now has horns. He wears a long, dark robe with white sleeves and the Delta Rune on the front, with a large collar and shoulder pads. This robe is similar to Toriel's. He also wears a locket similar to the Heart Locket.

Previous Versions

Name Date Modified Views Adds Version Actions
2/1/2021 8:18:37 PM
4
1
1
Coming Soon

Monster Tags: Misc Creature

TheBagelOverlord

Comments

Posts Quoted:
Reply
Clear All Quotes