Spellcasting. The archdruid is an 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, poison spray, produce flame
1st level (4 slots): cure wounds, entangle, faerie fire, ice knife
2nd level (3 slots): flame blade, pass without trace, moonbeam
3rd level (3 slots): dispel magic, call lightning, erupting earth
4th level (3 slots): freedom of movement, blight, polymorph, guardian of nature
5th level (3 slots): commune with nature, mass cure wounds, reincarnate
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Change Shape (2/Day). The archdruid magically polymorphs into a beast or elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The archdruid reverts to its true form if it dies or falls unconscious. The archdruid can revert to its true form using a bonus action on its turn.
While in a new form, the archdruid retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new form.
The new form’s attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.
Description
Alicja's last memory before succumbing was of a five headed dragon killing her friends and for the second time losing her closest allies. She now works the bakery with Norman. Under the guise of Aleria.
Flame haired and pretty, with a resolve of years beyond her own this forest princess has long forgotten herself. Reuniting her with her old bear friend Barry's paw will set her free of her curse.
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