Large Celestial (Human), Lawful Evil
Armor Class 23
Hit Points 218 (2d8)
Speed 30 ft., Fly 150 ft.
STR
21 (+5)
DEX
18 (+4)
CON
24 (+7)
INT
12 (+1)
WIS
17 (+3)
CHA
19 (+4)
Saving Throws STR +14, DEX +13, CON +16, CHA +13
Skills Medicine +4, Religion +2
Damage Resistances Lightning, Thunder, Ranged Attacks
Damage Immunities Cold, Fire, Poison, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight, Passive Perception 12
Languages Celestial Any one language (usually Common)
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Heated Body. Touching or hitting the creature while within 5 ft. of it causes damage.

Frightful Presence. Each creature of the creature's choice within range must make a Wisdom saving throw or be frightened for 1 minute.

Parry. The creature adds its proficiency bonus to its AC against one melee attack that would hit it as a reaction.

Eternal Presence. Creature can not permanently die, only knocked unconscious for 2d4 weeks

Actions

Multi Attack. The Arkavis makes 2 Greatsword attacks

Greatsword: Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) Fire damage.

Flying Sword: The Arkavis Conjures 2 Greatswords to hover magically in an unoccupied space within 5 ft. of it. If the Arkavis can see the swords, the Arkavis can mentally Command them as a Bonus Action to fly up to 50 ft. and either make one Attack each against a target. If the hovering swords is targeted by any Effect, the Arkavis is considered to be holding it. The hovering sword falls if the Arkavis dies.

Legendary Actions

Teleport: The Arkavis magically teleports, along with any Equipment it is wearing or carrying, up to 120 ft. to an unoccupied space it can see.

Searing Burst (Costs 2 Actions): The solar emits magical, divine energy. Each creature of its choice in a 10 -foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.

Wrath of Ages (Once per day): The Arkavis speaks in a language everything can understand for one sentence, then launches a sphere of concentrated radiant fire at an area. Each creature in a 120-foot radius of the blast must make a DC 23 CON save or take 10d20 fire damage and 10d20 radiant damage and be knocked prone on a failed save, half as much damage on a success. Failing this save by 9 or more will instantly incinerate the target.

Description

An ancient race of humans who were granted immortality by a rouge god on a war path against Mount Celestia. after hundreds of years killing gods the Arkavis deemed their own god corrupt and betrayed him, Just as the Arkavis killed him they were all sent into a endless slumber, After millions of years they seem to have finally awoken. If you are fighting one of these then you have already lost. THERE IS NO GOING BACK FROM THIS!!!

Monster Tags: Cult of the Eternal Flame

Habitat: Underdark

makemewatch

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