Medium Elemental, Neutral
Armor Class 18 (plate)
Hit Points 117 (18d8 + 36)
Speed 30 ft., Fly 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Paralyzed, Petrified, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran and one language of its creator’s choice
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Weapons. The myrmidon’s weapon attacks are magical.

Shocking Body. when the myrmidon is hit with a weapon attack, the attacker receives 5 (1d10) lightning damage. if a creature has metal armor and fails a DC 14 Con save. they take an extra 5 (1d10) lightning damage, if they succeed they don't take the extra damage. 

Actions

Multiattack. The myrmidon makes three Bolt attacks.

Bolt. Melee or Ranged Weapon Attack: +7 to hit, range (30/120) ft., one target. Hit: 8 (1d8 + 4) lightning damage.

Lightning Bolt (Recharge 6). The myrmidon makes one Bolt attack. each creature in the line of the bolt must make a DC 14 Dexterity Saving throw, on a fail the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon’s next turn.

Description

The Bolt Thrower Myrmidon is a suite of animated armor with the power of the elemental plane of Air. The Bolt Thrower seems to have both lightning sparking out of the armor itself and almost embedded into the back of the full plate armor are bolts of lightning which are taken and thrown and regrow almost like porcupine quills. Sometimes these Myrmidons inhabit storm field battlefields possessing fallen soldiers Armor.

LionSoul378

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