Magic Weapons. The myrmidon’s weapon attacks are magical.
Shocking Body. when the myrmidon is hit with a weapon attack, the attacker receives 5 (1d10) lightning damage. if a creature has metal armor and fails a DC 14 Con save. they take an extra 5 (1d10) lightning damage, if they succeed they don't take the extra damage.
Multiattack. The myrmidon makes three Bolt attacks.
Bolt. Melee or Ranged Weapon Attack: +7 to hit, range (30/120) ft., one target. Hit: 8 (1d8 + 4) lightning damage.
Lightning Bolt (Recharge 6). The myrmidon makes one Bolt attack. each creature in the line of the bolt must make a DC 14 Dexterity Saving throw, on a fail the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon’s next turn.
Description
The Bolt Thrower Myrmidon is a suite of animated armor with the power of the elemental plane of Air. The Bolt Thrower seems to have both lightning sparking out of the armor itself and almost embedded into the back of the full plate armor are bolts of lightning which are taken and thrown and regrow almost like porcupine quills. Sometimes these Myrmidons inhabit storm field battlefields possessing fallen soldiers Armor.
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