Medium Humanoid, Chaotic Evil
Armor Class 15 Natural armor
Hit Points 40 (5d8 + 10)
Speed 45 ft.
STR
17 (+3)
DEX
16 (+3)
CON
11 (+0)
INT
4 (-3)
WIS
12 (+1)
CHA
3 (-4)
Damage Resistances Fire
Condition Immunities Poisoned
Senses Passive Perception 10
Languages It understands the languages it could before it was infected, but cannot speak them.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Infection: When you are hit by an Burned One's claw you take 1d6 poison damage at each beginning of your turn.The poison effect can be stopped by killing the Burned One who harmed you. If the Burned One that attacked you is not killed the poison will not stop to spread through your body until you are dead and then you become a Burned One yourself.

Actions

Multi attack. A Burned One always attacks once with its claws to create other Burned ones through the poison that is located in its claws. In addition, he may still attack with his other claw or try bite you.

Claw attack. One claw attack: +5 to hit, reach 6 ft., 1 target. Hit: 2 (1d4 + 3) [Slashing] damage. 

Bite attack.  Bite attack: +4 to hit, range 2 ft., 1 target. Hit: 3 (1d4 + 5) [Piercing] damage.

Reactions

To the pack. Burned always hunt in groups. If they are attacked and they are in less than 10 feet of another burned one they use their reaction to get close to another burned one. They have a walking speed of 45 feet.

Description

Burned Ones were created by an evil wizard who wanted revenge on a human king. They are created to hunt humans and their instinct is to kill everything that moves, they also are super fast. In their teeth and claws there is poison that turns other creatures into Burned Ones if they die from it or if they don't succeed in killing the Burned One that infected them. They hunt in groups of at least 3 and up to 10. Their skin is covered with burnt skins of their victims and they are full of the poison they use to make other Burned Ones.

Monster Tags: humanoidmonstrosityHuman

Habitat: DesertForestHillMountainUnderdark

Benjamin963

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