Trampling Charge. The Workhorse uses it's movement to charge 50 feet in a straight line, if the line is interrupted by a wall the Workhorse stops at the wall. Any creatures within 5 feet of this line must make a DC 16 dexterity saving throw or take 2d8 + 5 bludgeoning damage and be knocked prone, creatures which successfully save take half damage and stay on their feet. Any opportunity attacks made on the Workhorse during the charge are at disadvantage.
Multiattack. The Workhorse makes 2 ranged attacks, 2 melee attacks, or fires it's rocket.
Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 16 (3d6 + 6) bludgeoning damage.
Miniguns. Ranged Weapon Attack: +10 to hit, range 100/200 ft., 1 target and targets within 5 feet. Hit: 28 (7d4 + 3) piercing damage. Targets within 5 feet of the primary target take 1/4 damage.
Rockets(Recharge 5-6). Range 80/160 ft., targets within 15 feet of a chosen point. Hit: 40 (7d10+2) force damage. Targets in the circle must make a DC 16 DEX save, on a success targets take half damage.
Description
A large robotic centaur featuring one minigun and one rocket launcher on its "forearms".
Comments