Medium Fey (Demon, Shapechanger), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 153 (18d8 + 72)
Speed 40 ft., Climb 40 ft.
STR
22 (+6)
DEX
22 (+6)
CON
19 (+4)
INT
19 (+4)
WIS
22 (+6)
CHA
17 (+3)
Saving Throws STR +11, DEX +11, CON +9, WIS +11, CHA +8
Skills Nature +14, Perception +11, Stealth +14, Survival +14
Damage Resistances Acid, Cold, Fire, Lightning, Thunder
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 16
Languages Abyssal, Common, Sylvan, Telepathy 10 ft.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Keen Smell. The Wendigo has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting. The Wendigo's spellcasting ability is Wisdom (Spell Save DC 20, + 12 to spell attacks). The Wendigo can innately cast the following spells, requiring no material components:

At Will: Wind Walk

3/day (each) : Frost Fingers (3nd level), Ice Knife, Blur

1/day (each) : Steel Wind Strike, Cone of Cold, Fire Shield, Dream

Maddening Curse. Any humanoid that is damaged by the wendigo's weapon attacks must make a DC 18 Constitution saving throw. On a failed save, that creature contracts "Cursed Hunger"

Beyond Sight. At the end of the Wendigo's turn it becomes invisible to any creature 50 ft. away or further until the start of wendigo's next turn. It can also attempt to hide when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.

Cursed Hunger. A humanoid with this disease that dose not cure it within 2d4 hours, becomes a Wendigo under the DM's control.

Surprise Attack. If the Wendigo surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Scent of Fear. Creatures within 50 feet of the wendigo have disadvantage on wisdom saving throws. The wendigo knows the general direction of a creature that is frightened for up to 1 mile of itself.

Actions

Multiattack. The Wendigo makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage. The wendigo regains hit points equal to half the damage dealt.

Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 6) slashing damage.

Reactions

Variable Resistance. When the wendigo takes acid, cold, fire, lightning, or thunder damage. It can use it's reaction to gain immunity to the triggering damage type until the start of the wendigo's next turn. 

Description

Wendigo were created when extreme hunger was experienced by a creature in an area strongly influenced by the Feywild, typically those feeling such hunger to the point of willingly performing cannibalism. Those that were turned into wendigos through willing cannibalism sometimes enjoyed their newfound form and power, while those who committed the offense out of starvation would suffer as a result.

For a mortal that consumed forbidden flesh out of desperation or dark need, existence as a wendigo is a never-ending nightmare. Trapped in that savage, twisted form, the creature’s consciousness endures only enough to maintain awareness of its hunger and the number of sentient creatures it has slain. For mortals that indulge in cannibalism by choice, the curse of the wendigo can become a blessing. A wendigo created from a willing host maintains more of its former knowledge, and can use that knowledge to seek bloody retribution against old enemies

Wendigos could sense fear, and were able to turn invisible.

Wendigos fought with their bites and claws, relying on stealth as they hunted their prey. They can stalk creatures for days before attacking. Once its feast begins, the wendigo moves from target to target, using beyond sight so that its wendigo bite can strike true.

Some legends say that these savage and violent fey were born of an ancient taint that once spilled over from the abyss into the feywilds, tainting a portion of it's nature based energies with savage and twisted desires that demon kind most often embody. weather this holds any truth or is do to their demon like behavior is unknown.

Wendigos are solitary creatures whose madness drives them to inhabit desolate lands. These savagely twisted fey sometimes hunt in the company of dire animals, worgs, and owlbears, as well as other wild creatures that share their ravenous appetites. A wendigo that leads such a hunting pack trains its servants over time, using them to great effect as it harries its quarry.

Previous Versions

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Monster Tags: Misc CreatureDemonShapechangerhumanoidfeyElementalmonstrosity

Habitat: ArcticForest

Scarletsteam

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