Medium Elemental, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 104 (13d8 + 39)
Speed 0 ft., Fly 60 ft.
STR
12 (+1)
DEX
20 (+5)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire
Senses Darkvision 120 ft., Passive Perception 12
Languages Primordial
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Cinder Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. A creature that touches the Cinder Wraith or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the Cinder Wraith can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination. The Cinder Wraith sheds bright light in a 10-foot radius and dim light in a 30-foot radius.

Cinder Cloud. The area around the cinder wraith is lightly obscured, any creature that start's or ends its turn within 5 ft. of the cinder wraith takes 5 (1d10) fire damage.  

Actions

Multi-attack. The Cinder Wraith makes two Spark Drain attacks 

Spark Drain. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) Fire damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. plus catches on fire, a creature on fire needs to use an action to douse itself otherwise it takes an extra  5 (1d10) of fire damage per turn. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. 

Create Elemental (1/day recharge). The Cinder Wraith targets an open flame. A number of smoke mephit's come out, roll 1d8+1. The smoke mephit's rise out of the space of the open flame or in the nearest unoccupied space. The Mephit's is under the wraith's control.

Description

The Cinder Wraith is an elemental that has been partially corrupted, or almost near the end of its life, and was saved or brought back by unholy means. the smoldering embers of adult fire elementals sometimes rise again to form the hungry Cinder Wraith, which emerges wishing to take the spark of life from those around it. Sometimes these Cinder Wraiths are able to gather enough life from either their elemental companions or living creatures. In which cases they reignite and might split into many smaller elementals or return to their base elemental form.   

Monster Tags: Elemental

Habitat: DesertMountainUnderdark

LionSoul378

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