Tiny Dragon, Chaotic Good
Armor Class 14 (natural armor)
Hit Points 9 (3d4 + 3)
Speed 25 ft., Burrow 15 ft., Fly 45 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws DEX +2, CON +3, WIS +2, CHA +3
Skills Perception +4, Stealth +2
Damage Immunities Fire
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Draconic, Telepathy 60 ft.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Fire Breath. The dragon exhales fire in an 10-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 6 (3d4) fire damage on a failed save, or half as much damage on a successful one.

Sleep Breath. The dragon exhales sleep gas in a 10-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Previous Versions

Name Date Modified Views Adds Version Actions
2/2/2021 12:57:47 AM
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2/2/2021 1:01:55 AM
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2/2/2021 1:05:22 AM
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BlizzardtheWizardLizard

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