Infused: Odin has been infused with the power of elemental magic and the essence of a celestial, speeding his growth and unlocking new abilities.
Divine Nature: All of Odin's attacks count as magical for the purposes of overcoming resistances.
Multiattack: Odin can make 2 attacks with his action.
Bite: +5 to hit 4d6 piercing + 5 lightning damage
lightning breath: targets within a 5 foot by 10 foot line must succeed on a dexterity saving throw of 16 or take 4d6 +5 lightning damage
Sacred Storm: Odin calls down a hail of holy energy form the upper planes that takes the form of a 10x 10 foot blue and gold thunder cloud. The cloud remains stationary but bolts of radiant energy can be called down to any target within a 30 foot radius. The target must make a dexterity saving throw of 16 or higher or take 2d10 radiant damage on a failed save or half as much on a successful save. A bolt can be called upon using a bonus action on subsequent turns for up to 5 bolts per day in this manner. Otherwise it will require an action.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/22/2022 11:46:41 PM
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18
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2
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Coming Soon
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