False Appearance. While the candy cart remains motionless, it is indistinguishable from that surface.
Magic Resistance. The stone defender has advantage on saving throws against spells and other magical effects.
Charge. If the candy cart moves at least 10 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage.
Multiattack. The candy cart makes two two slam attacks
Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Candy Shrapnel (Recharge 5-6). Each creature within 10 feet of the Candy cart must make a DC 14 Dexterity saving throw, or take 9 (3d6) piercing damage and 4 (2d4) bludgeoning damage on a failed save, or half as much damage on a successful one.
Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll, the stone defender gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the stone defender must be able to see the creature and the attacker.
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