Medium Humanoid (Warforged), Lawful Neutral
Armor Class 17 (half-plate)
Hit Points 93 (11d8 + 44)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
11 (+0)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws STR +6, CON +6, WIS +2
Skills Athletics +6, Intimidation +5
Senses Passive Perception 10
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the warforged can move up to its speed toward a hostile creature that it can see.

Steel Sinews. The warforged deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Actions

Multiattack. The warforged makes two attacks with its fists.

Steam-Powered Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing and 2 (1d4) fire damage.

Battle Roar (Recharges on Short or Long Rest). Each creature of the war leader’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Roar must succeed on a DC 14 Wisdom saving throw or gain disadvantage on its next attack rolls before the start of the war leader's next turn. The war leader can then make one attack as a bonus action.

ambartanen

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