Armor Class
16
(natural armor)
Hit Points
5
(1d10)
Speed
30 ft.
STR
18
(+4)
DEX
14
(+2)
CON
10
(+0)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
CON +2
Damage Vulnerabilities
Fire
Damage Resistances
Acid, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Cold, Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft. , Truesight 20 ft., Passive Perception 5
Languages
none
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue.
Actions
Multiattack. The statue makes two slam attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (2d4+1) bludgeoning damage. If a creature takes 5 or more damage from slam, they must make a DC 10 Dexterity Saving Throw or be pushed back 5 feet and knocked prone.
Rock Toss. Ranged Weapon Attack: +2 to hit, range 60 ft./240 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Comments