Armor Class
22
(Bronze Mechanical Suit)
Hit Points
9
(2d8)
Speed
30 ft., Climb 30 ft.
STR
8
(-1)
DEX
18
(+4)
CON
10
(+0)
INT
25
(+7)
WIS
16
(+3)
CHA
8
(-1)
Saving Throws
INT +10
Skills
History +0, Insight +0, Intimidation +0
Damage Vulnerabilities
Force, Lightning
Condition Immunities
Charmed, Frightened
Senses
Darkvision 60 ft, Passive Perception 17
Languages
All
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Insane. Barzul has advantage on saving throws against being charmed or frightened.
Massive Mind. Barzul has advantage on all checks that include identifying something
Actions
Bash. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage.
Reactions
Cage: (Can only be used if facing attacker directly) +3 to AC
Description
Barzul was cast out from his clan due to his preference of knowledge and construction over traditional Dwarf ideals. He built his Laboratory inside of a mountain and lined it with various traps and riddles to deter all but the most determined of adventurers. His isolation eventually drove him mad, believing that all people were merely puppets and toys to be played with.
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