Medium Humanoid, Chaotic Evil
Armor Class 22 (Bronze Mechanical Suit)
Hit Points 9 (2d8)
Speed 30 ft., Climb 30 ft.
STR
8 (-1)
DEX
18 (+4)
CON
10 (+0)
INT
25 (+7)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws INT +10
Skills History +0, Insight +0, Intimidation +0
Damage Vulnerabilities Force, Lightning
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft, Passive Perception 17
Languages All
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Insane. Barzul has advantage on saving throws against being charmed or frightened.

Massive Mind. Barzul has advantage on all checks that include identifying something

Actions

Bash. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage.

Reactions

Cage: (Can only be used if facing attacker directly) +3 to AC

Description

Barzul was cast out from his clan due to his preference of knowledge and construction over traditional Dwarf ideals. He built his Laboratory inside of a mountain and lined it with various traps and riddles to deter all but the most determined of adventurers. His isolation eventually drove him mad, believing that all people were merely puppets and toys to be played with.

Monster Tags: NPC

Habitat: Mountain

isciguy5

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