Aberrant Ground. if the party is standing on the mouther, they must make a DC 16 dex save or take 2d8 acid damage.
shapeconstructer: the mouther can use it's bonus action to make up to 3 medium humanoid sized version that can only walk on the mouthers skin. they have an AC of 18 and 60 hp
survival: the mouther survives as long as there is a humanoid figure from his flesh on it.
Multiattack. The mouther makes 3 attacks
meele attack (humanoid forms only). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: (5d6) piercing, slashing or bludgeoning damage (depending on the kind of weapon).
ranged attack (humanoid forms only). ranged Weapon Attack: +7 to hit, reach 30/60 ft., one creature. Hit: (5d6) piercing, slashing or bludgeoning damage (depending on the kind of weapon). if the shot piece touches the flesh of the mouther it merges with it. if the shot piece lands on anything else it becomes a small mouther with an AC of 8, 10 hp and a bite attack of 5 ft. which does 1d6 piercing damage. +1 to hit. 15 ft. movement
Description
a gibbering mouther created by twisted scientists who is monstrous in size and has an intelligent way of thinking. while it can't attack by itself it learned to summon warrior-like entitys from its own flesh. it only occured once in nature and thats when a gibbering mouther ate a mind flayer larva and began growing and growing without eating.
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