Gargantuan Celestial (Half-Dragon), Lawful Good
Armor Class 30 Natural armor
Hit Points 340 (100d4 + 100)
Speed 200 ft., Walk 10 ft.
STR
30 (+10)
DEX
1 (-5)
CON
30 (+10)
INT
1 (-5)
WIS
30 (+10)
CHA
10 (+0)
Saving Throws STR +18, CON +18
Skills Animal Handling +28, Nature +17
Damage Resistances All
Damage Immunities Acid, Bludgeoning, Fire, Necrotic, Piercing, Poison, Radiant, Slashing
Senses Truesight 100, Passive Perception 29
Languages All
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Amphibious. Blueturtle can breathe air and water, as well as being able to manipulate it.

 

Actions

Hide. Blueturtle may increase their ac by 4

Bite. : +22 to hit, reach 100 ft., # target. Hit: 26 (2d12 + 3d6) piercing damage.

Reactions

Healing Light. As a reaction, blueturtle heals all non hostile creatures with 200 feet.

Legendary Actions

Shell smash (Costs 1 reaction).  Blueturtles ac becomes 10, but all of blueturtles attacks are critical hits. After 2 turns, she returns back to normal.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Blueturtle is a kind,caring turtle that will protect their friends

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Misc Creatureconstruct

Habitat: CoastalUnderwater

Dino1609TheDragon

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