Amphibious. Blueturtle can breathe air and water, as well as being able to manipulate it.
Hide. Blueturtle may increase their ac by 4
Bite. : +22 to hit, reach 100 ft., # target. Hit: 26 (2d12 + 3d6) piercing damage.
Healing Light. As a reaction, blueturtle heals all non hostile creatures with 200 feet.
Shell smash (Costs 1 reaction). Blueturtles ac becomes 10, but all of blueturtles attacks are critical hits. After 2 turns, she returns back to normal.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Blueturtle is a kind,caring turtle that will protect their friends
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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