Huge Fey, Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 28 (7d12 + 21)
Speed 60 ft., Swim 50 ft.
STR
22 (+6)
DEX
14 (+2)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
8 (-1)
Skills Intimidation +2, Perception +5, Stealth +4
Damage Vulnerabilities Necrotic
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Radiant
Senses Tremorsense, Truesight 80ft., Passive Perception 15
Languages Common, Draconic, Elvish, Sylvan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Beast Bond. Asena's HP and AC scale with the creature she is bonded to. If Asena is bonded to a creature, it gains the Heart of Asena.

  • Heart of Asena. Creature that is bonded to Asena can communicate using Telepathy and is able to gain AC +4 effect of Warding Light for one hour when it is used in a reaction.

 

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 10 feet of the creature and the ally isn’t incapacitated

Nature Aura. Asena can sense nature within a 120ft. radius, and can communicate and help it grow within a 10ft. radius.  

Mother's Intuition. If Asena senses a wounded Fey or Wolf nearby, she will leave for (1d4) roll.

 

Actions

Multiattack. The wolf makes two attacks: one with its bite and one with its claws.

  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
  • Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (1d8 + 6) piercing damage.

 

Guardian (Used in place of Multiattack, Recharge 4). The wolf exhales a blast of light in a 20-foot radius.

  • Each enemy in that area must make a DC 12 Dexterity saving throw, taking (4d8) radiant damage on a failed save, or half as much damage on a successful one.
  • Shimmering Shield. Allies within a 20-foot radius of the wolf are protected by a shimmering, magical field as long as the wolf can see within 20 feet of the ally. The target gains a +4 bonus to AC until the end of the wolves next turn.
Reactions

Warding Light (Only happen once per Initiation). Asena can cover herself in warding light if she feels threatened by a creature with HP over 40 (Scales by 15 every level) that raises her AC by +4, effects last one hour.

  • When she is first hit by a melee attack or spell, the attacker must make a DC 12 Dexterity saving throw, taking (2d6) radiant damage on a failed save, or half as much damage on a successful one.
  • When she is first hit by a ranged attack or spell, the attacker must make a DC 12 Dexterity saving throw, otherwise they become Paralyzed until Asena's next turn.

Monster Tags: feymonstrositybeast companion

Habitat: ForestMountain

mastroffj

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