False Appearance. While the Acu remains motionless, it is indistinguishable from a mauled corpse.
Grasping Tendrils. The roper can have up to two tendrils at a time. Each tendril can be attacked (AC 10; 1 hit points; resistance to poison and immunity to psychic damage). Destroying a tendril deals no damage to the Acu, which can extrude a replacement tendril within 1d4 turns. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.
Spider Climb. The Acu can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The roper makes two attacks with its tendrils, uses Reel and makes one attack with its Maw.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (d6) piercing damage.
Tendril. Melee Weapon Attack: +4 to hit, reach 30 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.
Reel. The Acu pulls each creature grappled by it up to 15 feet straight toward it.
Description
The bodies of those lost at sea or drowned by rivers occasionally become possessed through necromancy or the spirits of limbo which succeed in returning to their old, mangled bodies. Met with a desire to retrieve fallen companions from their own prior fate, they build new bodies made from the fragments of creatures around them for themselves or their companions to inhabit.
The Acu resemble masses of tendons, eyes and bones. While motionless, they resemble mauled or flayed corpses.
Comments