Blasphemer's Aura. The angel of decay gibbers and chants in Celestial. Any creature within 30 ft. that can hear the angel of decay and understands Celestial must succeed on a DC 20 Charisma saving throw or be stunned until the end of its next turn. On a successful save, the creature becomes immune to all angel's of decay Blasphemer's Aura for 24 hours.
Profane Awareness. The angel of decay knows if it sees an object or person associated with the deity they served in life.
Innate Spellcasting. The angel of decay's spellcasting ability is Charisma (spell save DC 20). The angel if decay can innately cast the following spells, requiring no material components:
At will: invisibility (self only), wrathful smite
3/day each: create undead, negative energy flood, flame strike
1/day each: contact other plane, insect plague, maddening darkness
Multiattack. The angel of decay makes two claw attacks.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) necrotic damage.
Rot Thrall. When a beast or humanoid dies within 10 ft. of the angel of decay, it can use its reaction to animate it, causing it to stand up as a zombie under its command.
Description
Long before recorded history, the gods attempted to destroy the Elder Evil Atropus by invading its body. Although the forces of the gods fought valiantly, Atropus' malignant powers drove them to flight, leaving his husk littered with the bodies
of slain angels.
Having feasted on the angel's souls, Atropus breathed unlife into their rotted corpses. They now serve as Atropus' scouts and heralds, walking embodiments of the Elder Evil's
many blasphemies.
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