Medium Fey, Lawful Evil
Armor Class 15 Natural
Hit Points 54 (8d8 + 7)
Speed 45 ft.
STR
11 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws STR +3, INT +4, CHA +4
Skills Deception +5, Insight +5
Damage Resistances Psychic; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Blinded
Senses Blindsight, Passive Perception 15
Languages Blink Dog, Common, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 Famished Gaze. The eyes of the Chrysop are gaping maws with rows of razor sharp teeth. Four times per day, the Chrysop can turn its hungry eyes upon one creature it can see and draw out its soul to be devoured through it's eyes. It Recharges it's Gaze Attack after a period of one of it's turns

Spellcasting. The Chrysop is a 7-level spellcaster. Its spellcasting ability is INT (spell save DC #, +# to hit with spell attacks). The Chrysop has following Druid spells prepared:
Cantrips 3 known (at will): Poison Spray, Resistance, Guidance
1st level (4): Entangle, Charm Person, Thunderwave, 2nd Level (3) Hold Person, Pass Without A Trace 3rd Level (3) Feign Death, Wind Wall, Protection From Energy 4th Level (1) Locate Creature 

Actions

Multiattack: The Chrysop makes 2 attacks with it's claws, or one attack with it's gaze and one with it's claws.

Claw Attack:Melee Weapon Attack: + 4 to hit, reach 5 ft. Hit: 12 (2d8 + 1)slashing damage. 

Famished Gaze: The Chrysop targets one creature it can see within 60 ft of it. That creature must succeed on a DC13 CHA saving throw or take 25 (6d6 + 2) psychic damage as the creatures soul is ripped from their body through the eyes and is considered frightened. The target must attaemt to save again ont their turn. Upon saving the effect ends and they can never be attacked by the Chrysop this way again. On a successful save no damage is taken, but the target will have disadvantage on attacks against the Chrysop on their next 2 turns.

Reactions

Reaction Name. 

The Chrysop can cast Protection From Energy as a reaction

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

At one time the Chrysop was a High Elf whose lust for power led him into the fey relam where he was trapped for Milennia slowly going mad, and growing more hungry. It soon learned that the only thing that slaked it's infinite hunger was the souls of Intelligent creatures it encountered. The Chrysop is a a large Fey Fiend. The Chrysop walks hunched over with its face toward to ground, disguising it's true height. While very thin and sinewy, the Chrysop is fairly strong. It has very dark skin and can be difficult to see in medium to heavy darkness. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: feyaberration

Habitat: ForestMountainSwamp

WeedWolf

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