Medium Humanoid, Chaotic Neutral
Armor Class 10 (17 in hippo and hybrid forms)
Hit Points 153 (18d8 + 72)
Speed 30 ft., Swim 30 ft. in hippo or hybrid form
STR
17 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 11
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Shapechanger. The werehippo can use its action to polymorph into a Large hippo-humanoid hybrid or into a Large hippo, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Charge (Hippo or Hybrid Form Only). If the werehippo moves at least 15 feet straight toward a target and then hits it with an attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. 

Actions

Multiattack. In hippo form, the werehippo makes two bite attacks. In humanoid form, it makes two slam attacks. In hybrid form, it can attack like a hippo or a humanoid.

Bite (Hippo or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10+3) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with hippo lycanthropy.

Slam (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) bludgeoning damage. 

Description

Bubby is “different” in that he was originally a hippo bitten by a werehippo (lycanthropy only affects
humanoids, but this was a special case). Therefore, his hippo form is his default form. Make the following changes to the werehippo stats to accommodate for Bubby:

His Intelligence score becomes 3.
He knows no languages.
Spells that affect animals and beasts also affect him.

Werehippo Lycanthropy
The character gains a Strength of 19 if their score isn’t already higher, and a +1 bonus to AC while in hippo or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength.
Bite (Hippo or Hybrid Form Only). Melee Weapon Attack: reach 5 ft., one target. Hit: 2d10+X piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werehippo lycanthropy.
Charge (Hippo or Hybrid Form Only). If the werehippo moves at least 15 feet straight toward a target and then hits it with an attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

BeneathEthan

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