Medium Humanoid (Any Race), Lawful Evil
Armor Class 14 (leather armor)
Hit Points 64 (8d8 + 10)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. The fanatic is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +3 to hit with spell attacks). The vampire  has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith,healing word

2nd level (3 slots): hold person, spiritual weapon

3rd level (1 slot) [spell] vampiric touch 

 

Actions

Pike. Melee or Ranged Weapon Attack: +4 to hit, reach 10 ft. ., one creature. Hit: 4 (1d10 + 2) piercing damage.

Javelin Melee or Ranged Weapon Attack +3 to hit reach 5 ft, Thrown (30/120)one creature. Hit: 4 (1d6 + 2) piercing damage.

 

Description

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

Monster Tags: NPC

Habitat: Urban

Techno777

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