Medium Undead, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 77 (10d8 + 27)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +5, WIS +2
Skills Perception +3, Stealth +6
Damage Resistances Necrotic
Senses Darkvision 60 ft., Passive Perception 13
Languages the languages it knew in life
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spider Climb. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

 

 

 

Actions

Multiattack. The vampire makes two attacks, only one of which can be a bite attack.

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit:  1d8+4 piercing damage. 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (1d6) necrotic damage. the vampire regains hit points equal to that amount of necrotic damage. 

Lair and Lair Actions

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/3/2021 1:07:46 PM
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