Armor Class
15
(natural armor)
Hit Points
77
(10d8 + 27)
Speed
30 ft.
STR
16
(+3)
DEX
16
(+3)
CON
16
(+3)
INT
11
(+0)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
DEX +5, WIS +2
Skills
Perception +3, Stealth +6
Damage Resistances
Necrotic
Senses
Darkvision 60 ft., Passive Perception 13
Languages
the languages it knew in life
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Spider Climb. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack. The vampire makes two attacks, only one of which can be a bite attack.
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 1d8+4 piercing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (1d6) necrotic damage. the vampire regains hit points equal to that amount of necrotic damage.
Lair and Lair Actions
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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2/3/2021 1:07:46 PM
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1
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1
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Coming Soon
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