Huge Giant, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 115 (10d12 + 50)
Speed 40 ft.
STR
21 (+5)
DEX
8 (-1)
CON
19 (+4)
INT
5 (-3)
WIS
9 (-1)
CHA
6 (-2)
Skills Athletics +8, Perception +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 12
Languages Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Bloodlust. While this creature is on less than half its HP it must make a DC 8 Constitution saving throw or move towards the closest creature and use the Attack action against them, If there are multiple possible units roll for the target randomly. It may then continue the rest of its turn as it would like.

Actions

Multiattack. The giant makes two Claw attacks.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 5) bludgeoning damage.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the target is a humanoid or a giant it must make a DC 12 Consitution saving throw or be cursed with lycanthropy.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Description

This hill giant has been converted into a Weregiant

karllankford

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