Innate Spellcasting (Psionics). The zombilithid's innate spellcasting ability is Intelligence (spell save DC 9). It can innately cast the following spells, requiring no components:
At will: detect thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 16) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.
Extract Brain. Melee Weapon Attack: +4 to hit, range 5 ft., 1 incapacitated humanoid grappled by the zombilithid. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the zombilithid kills the target by extracting and devouring its brain.
Mind Blast (Recharge 5-6). The zombilithid magically emits psychic energy in a 60 foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
First encountered, and named, in the Underdark by a gnomish bard with an unfortunate sense of humor, the zombilithids are mindless undead mind flayers.
Mindless Flayers. Zombilithids lack a mind flayer's cunning and intelligence. But they have retained some of their body's psionic powers, including the much feared mind blast. They also lack any sense of self-preservation and will leap from high cliffs to reach their prey, wander haplessly into obvious traps or charge through deadly flames. Unlike regular zombies, a zombilithid's all consuming drive grants it a speed and surefootedness that zombies lack.
Remnants of the Hive. A zombilithid instinctively reaches out psionically to others of its kind. As a zombilithid lacks any thought except the consumption of brains, it communicates nothing except the location of food. As such, when a zombilithid spots a source of food, all other zombilithids within 120 ft. also learn the food source's location.
Unbound Hunters. Raising a mind flayer as an undead is a hard enough feat, but controlling one has so far proven impossible. The only instruction a zombilithid follows is its own insatiable drive to devour brains. No amount of magical binding has succeeded in overcoming this and no magical effect that binds and controls undead works on a zombilithid.
Undead Nature. A zombilithid doesn't require air, food, drink, or sleep. It hunts brains only out of instinct, not for sustenance.
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