Huge unknown, Lawful Neutral
Armor Class 21 Natural
Hit Points 303 (38d8 + 181)
Speed 80 ft., Walk 40 ft.
STR
16 (+3)
DEX
20 (+5)
CON
23 (+6)
INT
26 (+8)
WIS
22 (+6)
CHA
28 (+9)
Saving Throws INT +15, WIS +13, CHA +16
Skills Deception +16, Persuasion +16
Damage Resistances Cold, Lightning
Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Poisoned
Senses Truesight 120 feet, Passive Perception 22
Languages All
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Innate Spellcasting. The Azure Mistress's innate spellcasting ability is Charisma (spell save 23,  + 16 to hit with spell attacks). The Azure Mistress can innately cast the following spells, requiring no material components:

At will: charm person, command, counter spell

3/day each: dominate person, hypnotic pattern

1/day each: dominate Monster, feeblemind

Legendary Resistance (3/Day). If the Azure Mistress fails a saving throw, it can choose to succeed instead.

Corruption. As a bonus action, the Azure Mistress targets one creature it can see within 90 feet of it. The target must make a DC 23 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is charmed by the Azure Mistress until the start of the Mistress' next turn.

Heart Shatter. When ever The azure Mistress deals damage to a target that is charmed the target takes an additional 28 (5d10) psychic damage The Azure Mistress heals based on half of the psychic damage dealt by this effect. a charmed creature can attempt a DC 23 Charisma saving throw to attempt to remove the current charmed effect. 

Actions

Multi attack. The Azure Mistress uses Alluring visage. it also makes three attacks two with its lash and one with its touch. 

Lavish Lash. Melee Weapon Attack: +16 to hit, reach 15 ft., 1 target. Hit: 18 (2d8+ 9) slashing damage. 

Touch of Decadence. Melee Weapon Attack: +16 to hit, range 5 ft., 1 target. Hit: 44 (8d10) Necrotic damage.

Alluring Visage. The Azure Mistress targets up to two creatures that it can see within 60 feet of it. Each target must succeed on a DC 23 Wisdom saving throw or take 26 (4d12) psychic damage and be charmed until the start of the Mistress’ next turn.

Forgetfulness (Recharge 6). The Azure Mistress targets one creature it can see within 60 feet of it. That creature must succeed on a DC 19 Intelligence saving throw or become stunned for 1 minute. A stunned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is stunned for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours.

Reactions

Instinctive Charm. When a creature within 60 feet of the Azure Mistress makes an attack roll against it, and another creature is within the attack’s range, the attacker must make a DC 23 Wisdom saving throw. On a failed save, the attacker must target the creature that is closest to it, not including the Azure Mistress or itself. If multiple creatures are closest, the attacker chooses which one to target. If the saving throw is successful, the attacker is immune to the Azure Mistress Instinctive Charm for 24 hours.

Legendary Actions

The Azure Mistress can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Azure Mistress regains spent legendary actions at the start of its turn..

Siren's Calling (Costs 1 Actions). The Azure Mistress chooses one creature it can see within 60 ft of it and force them to make a DC 23 wisdom saving throw or become charmed by the Azure Mistress. the creature charmed by this effect must use all of its movement to get closer to the Mistress. 

Shifting Tides (Costs 1 Action). The Azure Mistress can teleport itself and two allies to a point it can see within 60 feet of it.

Bleeding Hearts (Costs 3 Actions). The mistress can select up to 8 other creatures it can see within range each must make a dc 23 constitution saving throw or take 2d6+9 psychic damage and becomes vulnerable to psychic damage till the end of the Mistress next turn. half as much on a successful save and they are not vulnerable to psychic 

Description

The Regal form of Biru The Azure Mistress has become tainted by the corruption of the Eikons. Her long and slender humanoid form is veiled in colors and fabric like shrouds her beauty shining through as her charm knows no equal. Like many creatures of the depths bright lures hide deadly vices and the mistress is no exception. now heightened as her former power as the Eikon of Decadence wells within her she cannot remain in control for much longer. 

Lair and Lair Actions

The decadent palace of Biru the Azure Mistress bears the many forgotten and wonderful bounties of the depths of the seas. Draped in the decadence of a forgotten age any fool hearty guest could find themselves lost in the various pleasures that encompass the palace. 

Lair Actions

On initiative count 20, the Azure Mistress takes a lair action to cause one of the following effects; the Azure Mistress can’t use the same effect two rounds in a row:

  • The Azure Mistress casts the command spell on every creature of his choice in the lair. she needn’t see each one, but he must be aware that an individual is in the lair to target that creature. she issues the same command to all the targets.
  • The Azure Mistress calls forth a ripping whorl of water in an area within its lair, the whorl is a 30ft radius sphere of water, when a creature is in the radius of the sphere they must make a dc 18 strength save or take 7d6 slashing damage and is pulled to the center of the sphere and is restrained, if success they take half the damage and are not pulled to the center and restrained. this effect lasts until the next initiative count 20.

Regional Effects

The region containing Biru The Azure Mistress' lair is saturated by her charm, which creates one or more of the following effects:

  • waters remain quite still surrounding the palace and the town below creating a bubble of both air and water allowing both aquatic and air breathing.
  • The shifting light and magic of the depths hides the palace and town from view from external threats, any creature with a intelligence of 3 or higher that approaches the outer edges of the palace, their presence is felt by the Azure Mistress

If the Azure Mistress dies, these effects fade over the course of 2d10 days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/28/2021 2:33:15 AM
12
0
1.0
Coming Soon
2/1/2021 7:56:30 PM
9
0
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Coming Soon
2/3/2021 7:31:29 PM
11
1
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Coming Soon

Habitat: CoastalUnderwater

Conjure

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