Camouflage: Can make a stealth check with advantage in snowy terrain and only be lightly obscured by using a white cloak. Can spend 1 minute creating camouflage to impose disadvantage on anyone trying to perceive them.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8) piercing damage.
Description
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.
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