Wild Magic Cone. The Band Stand Beholder's (B.S.B.) central eye creates a cone of wild magic, in a 60 foot cone. At the start of each of its turns, the B.S.B. decides which way the cone faces and whether the cone is active. Any time a spell is cast inside this area, the B.S.B. rolls on the wild magic table and chooses whether or not it would like to suffer from its effects. Otherwise, the roll is ignored. (The Song Rays are not counted as spells, even if their effects are identical to that of a spell)
Musical Nature. Bards have advantage against saving throws made for the B.S.B.'s Song Rays.
Construct Nature. A B.S.B. doesn’t require air, food, drink, or sleep.
Immutable Form. The B.S.B. is immune to any spell or effect that would alter its form.
Insanity. All Charisma checks automatically fail against the B.S.B.
Multiattack. The Band Stand Beholder makes one Trombone Slide Strike and uses its Song Rays. It can choose to replace its Song Rays with another Trombone Slide Strike on the beginning of its turn.
Trombone Slide Strike. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 9 (2d10+3) bludgeoning damage. On a critical hit, the attack also deals an additional 16(3d10) thunder damage.
Song Rays. The B.S.B shoots 2 of the following magical Song Rays at random (reroll duplicates), choosing one to two targets it can see within 60 ft. of it.
1.Infinite Measures. The Band Stand Beholder plays a whole note. Its time for your 16 measure rest. Make a DC 15 Wisdom Saving Throw or fall Unconscious for 1 minute. An action can be taken to wake you up, ending the condition.
2. The Mandalorian. The Band Stand Beholder shoots a space age disintegration laser. Make a DC 15 Dexterity Saving throw or take 27(6d8) radiant damage on a failed save, or half as much on a success.
3. Pirates. The Band Stand Beholder hits those drums REALLY LOUD! Make a DC 15 Constitution Saving Throw or be deafened for 1 minute, and incapacitated for the next round.
4. Zoot Suit Riot. The Band Stand Beholder makes you feel like you've thrown back a bottle of beer. confusion is cast, centered on you.
5. Frozen. The Band Stand Beholder plays a strange, vaguely recognizable melody. Make a DC 15 Intelligence Saving Throw. On A success, take 22(4d10) psychic damage. This Saving Throw cannot be intentionally failed.
6. Victorious. You begin to spam 16th notes. Make a DC 15 Charisma Saving throw or only be able to move and take 2 bonus actions on each of your turns. This Saving Throw can be repeated on each of your turns, ending the effect on a success.
7. Nation Army. The Band Stand Beholder Summons 7 goblins with 7 hit points within 5 ft of the target. These creatures last 3 turns, or until this Song Ray is used again.
8. Africa. No. NO. NOO!!!!!!! Make a DC 18 Wisdom Saving Throw or take 52(8d12) necrotic damage, or half as much on a successful save. Bards have no advantage on this save.
Description
The Band Stand Beholder is the depraved creation of a crippled and insane bard within the halls of SMCHS. It is a construct, but its sentience is even more twisted than its creator, seeking only to destroy sanity and woodwinds.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Feb 3, 2021As an optional rule, any creature reduced to 0 hit points by the B.S.B. is transformed into an insane, chaotic neutral version of themselves, under the B.S.B.'s control.