Large Elemental, Neutral
Armor Class 16 (natural armor)
Hit Points 78 (12d8 + 30)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
14 (+2)
WIS
10 (+0)
CHA
5 (-3)
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Force, Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 16
Languages Terran
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two force slam attacks or two force blasts interchangeably

Force Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) Force damage.

Force Blasts. Ranged Spell Attack: +8 to hit, reach 120 ft., one target. Hit: 13 (2d10 + 2)

Reactions

Shield: (2/day) The elementals Armor Class increases by 3 for the incoming attack

Description

The arcane elemental is an ancient creation, made from what looks like ragged runes and purple glowing rocks, fire, liquid or just the glow itself

Monster Tags: Elemental

Eyolan

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