Armor Class
18
(natural armor)
Hit Points
185
(17d10 + 85)
Speed
30 ft., Burrow 20 ft.
STR
24
(+7)
DEX
9
(-1)
CON
22
(+6)
INT
3
(-4)
WIS
12
(+1)
CHA
1
(-5)
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Traits
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Crystal Burst. The golem casts the Hail Of Thorns spell at 3rd Level, shooting crystals from its back toward its enemies.
Description
Crystal golems are magical constructs cut and chiseled from Vitae crystal to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.
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