Keen Hearing and Smell. The bat has advantage on Wisdom (Perception) checks that rely on hearing or smell.]
Blinkspeak. The blinkspeak bat can use telepathy while blinking through existence
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Teleport (Recharge 4–6). The bat magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the bat can make one bite attack.
Influence. The bat picks one of the individual's actions and chooses to use it on a nearby creature, object and anything else interactable
Description
The blinkspeak bat can blink in and out of existence teleporting around the players. It can either speak to a single individual or a small group of 2-4 people. It can then influence actions for a short period. The blinkspeak bat was perhaps a wizard's solution to an infestation of blinking fey creatures and is now natural to the prime material plane
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