Large Beast, Any Alignment
Armor Class 15 Natural armor
Hit Points 23 (2d10 + 5)
Speed 25 ft., Burrow 10 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
15 (+2)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws INT +4, CHA +4
Skills Intimidation +4, Perception +3, Stealth +5
Senses Blindsight, Darkvision, Tremorsense, Passive Perception 13
Languages Telepathy Understands all languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The bat has advantage on Wisdom (Perception) checks that rely on hearing or smell.]

Blinkspeak. The blinkspeak bat can use telepathy while blinking through existence

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Teleport (Recharge 4–6). The bat magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the bat can make one bite attack.

Influence. The bat picks one of the individual's actions and chooses to use it on a nearby creature, object and anything else interactable

 

 

Description

The blinkspeak bat can blink in and out of existence teleporting around the players. It can either speak to a single individual or a small group of 2-4 people. It can then influence actions for a short period. The blinkspeak bat was perhaps a wizard's solution to an infestation of blinking fey creatures and is now natural to the prime material plane

Monster Tags: Misc Creature

Habitat: ForestMountainUnderdark

UnderoakGuardian

Comments

Posts Quoted:
Reply
Clear All Quotes