Medium Humanoid (Angel), Any Alignment
Armor Class 14 (studded leather)
Hit Points 70 (10d10 + 20)
Speed 30 ft., fly 30 ft. Only when they have used their Radiant Soul ability.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
14 (+2)
Skills Athletics +5, Intimidation +4
Damage Resistances Necrotic, Radiant
Senses Passive Perception 10
Languages any one language (usually Common) and Celestial
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Flourish. The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).

Sky Legs. The captain has advantage on ability checks and saving throws to resist being knocked prone.

The captain has a pearl handled wand of magic missiles and a sun blade

Actions

Multiattack. The captain makes two attacks: one with its Pearl Handled Pistol and one with its Sun Blade.

Sun Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage, or 14 (1d10 + 8) radiant damage if used with two hands.

Pearl Handled Pistol. Ranged Spell Attack: The Captain uses up to 7 charges from their wand of magic missiles to cast magic missile.

Healing Hands (1/long rest). The captain can touch a creature and heal 10 hit points.

Radiant Soul (1/long rest).  The Captain can use their action to unleash the divine energy within themselves, causing their eyes to glimmer and two luminous, incorporeal wings to sprout from their back.

The transformation lasts for 1 minute or until they end it as a bonus action. During it, they have a flying speed of 30 feet, and once on each of their turns, they can deal extra 10 radiant damage to one target when they deal damage to it with an attack or a spell.

Reactions

Shape Up, Ye Dog (2/day). Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.

Monster Tags: Angel

Habitat: Urban

DivideZero

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