Armor Class
13
(natural armor)
Hit Points
105
(10d12 + 40)
Speed
40 ft.
STR
21
(+5)
DEX
10
(+0)
CON
19
(+4)
INT
9
(-1)
WIS
14
(+2)
CHA
6
(-2)
Skills
Perception +5, Stealth +3
Senses
Darkvision 120 ft., Passive Perception 12
Languages
Giant, Undercommon
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Evil Eye. The fomorian magically forces a creature it can see within 60 feet of it to make a DC 13 Charisma saving throw. The creature takes 20 (5d8) psychic damage on a failed save, or half as much damage on a successful one.
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