invade: if the target has been hit by an attack is exhausted, charmed, frightened, grappled, paralyzed, restrained, surprised, or prone the target makes a dex or str check with a DC 14 and if you don't you are controlled by this beast till you make a DC 25 con save. the body snatcher must be able to reach the target
slam: deal 1d4 bludgeoning damage 5ft range
shock: a small electric shock the target dealing 1d4 electric damage 10ft range
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a colony of organisms made up of red muscles and green eyes held together by a thick red snot like substance that invades other targets' body and control the nervous system with controlled shocks and absorbs nutrients from the host's the body till their body shuts down and 1d4 body snatchers leaves the husk. movement 20ft
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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