Small Ooze, Neutral Evil
Armor Class 9 natural armour
Hit Points 30 (5d8 + 4)
Speed 20 ft.
STR
14 (+2)
DEX
14 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +4, DEX +4
Damage Vulnerabilities Cold, Fire, Thunder
Condition Immunities Blinded, Deafened, Grappled, Prone
Senses Passive Perception 5
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

 invade: if the target has been hit by an attack is exhausted, charmed, frightened, grappled, paralyzed, restrained, surprised, or prone the target makes a dex or str check with a DC 14 and if you don't you are controlled by this beast till you make a DC 25 con save. the body snatcher must be able to reach the target

slam: deal 1d4 bludgeoning damage 5ft range

shock: a small electric shock the target dealing 1d4 electric damage 10ft range

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a colony of organisms made up of red muscles and green eyes held together by a thick red snot like substance that invades other targets' body and control the nervous system with controlled shocks and absorbs nutrients from the host's the body till their body shuts down and 1d4 body snatchers leaves the husk. movement 20ft

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underwater

wafercookie

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