Punch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
Chain Sweep. The ogre swings its chain, and every creature within 10 feet of it must make a DC 14 Dexterity saving throw. On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.
Throw weighted chain. Melee Weapon Attack: +6 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws. The ogre can't use the same weight on another target.
Reel. The ogre pulls each creature grappled by it (up to two targets) up to 25 feet straight toward it.
Description
This ogre is carrying a long weighted chain (the weights are on both ends of the chain). It will try to grapple targets with its chain pulling them neer and savagely punch the lights out of them. When its rage is incited, the chain ogre lashes out in a frustrated tantrum, flailing its chain and sweeping everything around it.
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