Spellcasting. The[Astral Elemental] is a 5-level spellcaster. Its spellcasting ability is [8] (spell save DC 16, +8 to hit with spell attacks).
Special Trait Name. Astral Travel
Spellcasting. Opens Portal to the astral plane (Elemental travels to Plane)
Special Trait name. Astral Projection
Spellcasting. Astral Projection (makes a mirror image that can project the exact copy of Elemental that can make minor sounds movements and actions 1-hp)
Special Trait name. Astral Blast
Action Ranged Attack. Astral Blast +9 to hit range 60-180 ft on 1 target, hit 26 (4d8 + 6) [Mental Damage] The Astral Elementals body blurs as it rushes towards you. A wave of emotions encumbers your mind, as your body reels to compensate for the influx of foreign thoughts rush through your very being [Single use only] Elemental needs to reform after use.
Action Name. Plasma Spark.
Action Melee Attack. Charged Arm: +6 to hit, reach 10 ft., 1 target. Hit: 10 (2d8 + 0) [Electricity] damage. (Elemental arm elongates up to 10 ft and hits single target)
Action Ranged Attack. Plasma Spark Attack: +9 to hit, range 80/200 ft., 2 target. Hit: 18 (2d10 + 6) [Electricity] damage. (A spark of Blue/White light arcs off and strikes the targets)
Reaction Name. Enter the description for your action.
Description
Star Gazer-nova-constellations
Consciousness of past people come together and form the ideals of these people. Very secretive as they as sought after to answer to as what happened after death
They seek others of their race and commune to share the ideals of the people they embody.
There bodies range as much as any race can, but they don't seem to have hair and there eyes glow like miniature stars. Their bodies glow slightly with small arcs of electricity spitting of their bodies when there emotions flair.
Though they have no real home they tend to exist predominantly on the astral plane.
There personalities seem aloof and interested but very noncommitial. They enjoy learning new things and discussing ideals
-
View User Profile
-
Send Message
Posted Sep 18, 2018Just a small tip. Where it says things like special trait name, you are supposed to replace the text there with the special trait name, and then use the other, non-bolded text for the trait descriptions. Also, I am confused as to where the numbers for its saving throws and spellcasting modifiers are coming from. If the Save DC is 16, and its spell attack bonus is +8 then I can assume that its spellcasting ability is Intelligence (which is never specified BTW), and that the creatures Prof. Bonus is +2, but when I look at its Intelligence Saving Throw it is +9, implicating that it has a Prof. Bonus of +3. Perhaps this should be corrected, or at least explained why the quality of its Defenses are stronger than the quality of its offensive capabilities.
-
View User Profile
-
Send Message
Posted Oct 4, 2022Messed up the attacks and stuff :(