Large Beast (Skulk), Any Alignment
Armor Class 12 natural armor
Hit Points 29 (4d12 + 5)
Speed 25 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
5 (-3)
Senses Passive Perception 4
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

claw.

Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. (5d4 + 10) percing damage. 

rock spit. 

Action Ranged Attack. Ranged Weapon Attack: +5 to hit, range 50 ft., 2 target.  (4d4 + 5) bludgeoning damage. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

demogorgon0519

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