Large Construct, Unaligned
Armor Class 24 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 30 ft.
STR
22 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks and one chainsword attack. It can replace any of these attacks with gear shuriken or force beam.

Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage plus 14 (4d6) slashing damage.

 Force beam. The clockwork golem fires a 5 foot wide, 60 foot long beam of force. All creatures within it must make a DC 19 strength saving throw or be thrown 30 feet from the back of the beam. The creatures land prone.

Gear shuriken. Ranged Weapon Attack: +11 to hit, range 25/50 ft., two targets standing within 5 feet of each other. Hit: 27 (6d6 + 6) slashing damage.

Fiery Chainsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 34 (6d8 + 6) slashing damage plus 17 (5d6) fire damage and the target must make a DC 19 strength saving throw or be knocked prone. If prone the target takes another 16 (3d10) slashing damage.

Deleted

Comments

Posts Quoted:
Reply
Clear All Quotes