Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two slam attacks and one chainsword attack. It can replace any of these attacks with gear shuriken or force beam.
Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage plus 14 (4d6) slashing damage.
Force beam. The clockwork golem fires a 5 foot wide, 60 foot long beam of force. All creatures within it must make a DC 19 strength saving throw or be thrown 30 feet from the back of the beam. The creatures land prone.
Gear shuriken. Ranged Weapon Attack: +11 to hit, range 25/50 ft., two targets standing within 5 feet of each other. Hit: 27 (6d6 + 6) slashing damage.
Fiery Chainsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 34 (6d8 + 6) slashing damage plus 17 (5d6) fire damage and the target must make a DC 19 strength saving throw or be knocked prone. If prone the target takes another 16 (3d10) slashing damage.
Comments