Medium Humanoid (Human), Neutral Evil
Armor Class 14 (leather armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
15 (+2)
WIS
18 (+4)
CHA
18 (+4)
Skills Medicine +7, Persuasion +6, Religion +5
Senses Passive Perception 14
Languages Common Any two languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, guiding bolt, sanctuary, inflict wounds

2nd level (3 slots): lesser restoration, spiritual weapon

3rd level (2 slots): dispel magic, 

Actions

Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d6 + 1) bludgeoning damage. 

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit (1d6 + 3) piercing damage. 

Light Crossbow. Ranged Weapon Attack: +5 to hit, reach 80/320 ft., one target. Hit: (1d8 + 3) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:  (1d4 + 3) piercing damage. 

Description

Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Curro left his temple and became a leader of a group of bandits. 

Monster Tags: NPC

Habitat: Urban

NatalieLS