Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary, inflict wounds
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic,
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d6 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit (1d6 + 3) piercing damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit, reach 80/320 ft., one target. Hit: (1d8 + 3) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: (1d4 + 3) piercing damage.
Description
Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Curro left his temple and became a leader of a group of bandits.