Medium Humanoid, Chaotic Evil
Armor Class 16 (studded leather armor, shield)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
7 (-2)
Senses Darkvision 60 ft., Passive Perception 10
Languages Gnoll
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Spellcasting. The Shaman is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The shaman has the following cleric spells prepared:

Cantrips (at will): toll the dead, resistance, mending

1st level (4 slots): cure wounds, bane, inflict wounds

2nd level (2 slots): spiritual weapon (flail), blindness/deafness

 

Actions

Multiattack. The shaman makes two attacks - one with its bite and one with its glaive or two with its longbow. If it can it then uses aura of bloodshed.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage.

Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d10 + 3) slashing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Aura of bloodshed (Recharge 5-6) All creatures within 25 feet that have the rampage trait can make one melee weapon attack using their reaction.

Description

Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh. Only the strongest can become shamans by sacrificing humans and devouring them.

Monster Tags: Gnoll

Habitat: DesertForestGrasslandHill

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