Fear Aura. Any creature hostile to Angrbod that starts its turn within 20 feet of Angrbod must make a DC 19 Wisdom saving throw, unless Angrbod incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to Angrbod's Fear Aura for the next 24 hours.
Legendary Resistance (2/Day). If Angrbod fails a saving throw, he can choose to succeed instead.
Infernal Form. Angrbod can use his action to alter his form to express his Infernal lineage or revert back into his true form. Angrbod grows wings and gains a Fly speed of 20ft, and gains a tail attack (Melee Weapon Attack: +12 to hit, reach 10ft, one target. Hit: 22 (4d6+8) piercing damage plus 8 (2d8) poison damage). His statistics are the same in each form.
Regeneration. Angrbod regains 15 hit points at the start of its turn. If Angrbod takes radiant damage, this trait doesn’t function at the start of its next turn. Angrbod dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Multiattack. Angrbod makes two fist attacks, or one fist attack and one stone club attack.
Fist. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 16 (2d12+8) bludgeoning damage.
Stone Club. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 20 (4d8+8) bludgeoning damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Wild Rage. In response to taking damage, Angrbod makes two fist attacks against the nearest creature. If no creature is within reach, Angrbod instead makes two fist attacks against himself.
Angrbod can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Angrbod regains spent legendary actions at the start of his turn.
Infernal Form (Costs 1 Actions). Angrbod alters his form to express his Infernal lineage or reverts back into his true form. Angrbod grows wings and gains a Fly speed of 20 ft., and gains a tail attack (Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (4d6+8) piercing damage plus 8 (2d8) poison damage). His statistics are the same in each form.
Grapple (Costs 2 Actions). Angrbod makes a Fist attack, and initiates a Grapple against the target. On a successful Athletics check opposed by the opponents Athletics check, Angrbod attempts to swallow the target. Any individual swallowed by Angrbod is considered restrained, has disadvantage on attack rolls, and suffers 15 (5d6) points of acid damage per round. Successfully dealing 25 damage to Angrbod while swallowed Angrbod must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of Angrbod.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Angrbod, the son of Annam and Morchessa, the daughter of Asmodeus. During the Age of Giants, before Annam retreated from the world and his childrens' empire fell, Annam was beguiled by an attractive giantess. Unbeknownst to him, the giantess was the daughter of Asmodeus, who would give birth to Annams son, the tyrannical Angrbod.
Overlord of Giants. Angrbod quickly asserted his dominance over the Giant Ordnings, conscripting his brothers and sisters into his armies to retake the world and rebuild the once glorious empire of the Giants. He built a fortress far in the north of Verloren, from which he sent his siblings south to raid the kingdoms of humans, elves, and dwarves.
Betrayal of Lady Greymall. Not all of his giant siblings were pleased with Angrbods rule, chief among them Lady Stallina Greymall, Chief of the Storm Giant Ordning. Lady Greymall refused to continue to sacrifice her children for Angrbods ambitions and dreams of reforging the great Giant Empire. She met, in secret, with the ruler of humans, Iximian II the Black, and gifted him a powerful draught that would render Angrbod unconscious.
The Sacrifice of Iximian. Iximian II gathered the humanoid army, and in the foothills of the Maw, the two armies battled. Despite heavy losses, the humanoid races held their ground, forcing Angrbod south from his fortress to take command of the army. While he encamped in the foothills of the mountains, Iximian and his companions infiltrated his camp and forced the potion down Angrbods throat. Angrbod woke, and a battle ensued. Iximian, drawing on the power of a gift from the God En, sacrificed himself in battle before his companions incapacitated Angrbod, and the effects of the potion took hold, and Angrbod fell, sealed to his throne. The White Fang Mountain rose and encased Angrbod, and his army, now leaderless, fractured.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 20 (losing initiative ties), Angrbod takes a lair action to cause one of the following effects; Angrbod can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If Angrbod dies, these effects fade over the course of 2d10 (10) days.
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